![]() Unfortunately, the video is no longer available, but the above information is still correct. Graphics: CS:S uses Source engine, CS GoldSrc.In 1.6 if you would throw a grenade to the wall and an enemy would stand just behind the wall you could possible kill him. Grenades (HE): the difference is that in CS:S the grenades do not hurt people standing behind the wall.In 1.6 you needed 2 SGs to make the smoke solid. You can't see through it and 1 SG is enough to obscure the visibility. Smokes: smoke from an SG is thicker and it appears not immediately. In CS:S you can only shoot through tiny walls and/or doors, in 1.6 you can shoot almost through everything(if you played fy_iceworld in 1.5 of 1.6 you should know that people can easily get a kill through 2 huge iceblocks with an AWP at the very beginning of a round). Wall Spamming: shooting through the walls. Weapons: more powerful M4 in CS:S and less effective AK47.No Barrels & Junk: CS:S has moveable physics-based objects, CS doesn't.Movement: pretty much the same, but in CS:S if you move in one direction and then you immediately move to the other one there is some lag.And these low boxes give an advantage to the Terrorists. ![]() ![]() On dust2 you can just jump on the higher part that is on B, the boxes there are headshot-boxes and not a stack of 2 anymore. ![]() Player-World Scale: CS:S looks smaller.They are predictable and if they bounce from the wall you do know where will they land (more or less). Grenade Physics: grenades in 1.6 fly where you throw them.So it's somewhat easier to see them and get a chance to evade them. Grenade Sizes: they are bigger in 1.6.I was going to write some differences that I remember, but then I found a set of videos on YouTube that compare a lot of things between CS 1.6 and CS:S.
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